With over 2.1 billion players worldwide, mobile is the most popular gaming platform in history, and there is no question that eSports will be a major driver for the industry, with growth opportunities in the video gaming and exploding eSports sector that is forecast to exceed US$1.4 billion by 2019, as well as prospect of possible and exploitable points of collision between eSports, video and skill gaming, and gambling, with some US$5.5 billion being wagered in 2016 by eSports fans on the outcome of eSports matches and other eSports-related gambling
|
The eSports industry is now a burgeoning force to be reckoned with, and has established itself as one of the fastest growing forms of entertainment, and on pace to become a billion-dollar industry. As such, World eSports Competitive Video Gaming Conference 2017 is set to lay the groundwork for an industry that is forecast to exceed US$1.4 billion by 2019. In addition, with some US$5.5 billion being wagered in 2016 by eSports fans on the outcome of eSports and other eSports-related gambling, it is crucial to assess possible and exploitable points of collision between eSports, video and skill gaming, and gambling, including reviewing mutual opportunities to drive traffic, revenue for casino and eSports industries, as well as discussion on legal issues, including privacy, eSports regulations, and fair use rights for augmented reality and virtual reality. The explosive growth of eSports and the ongoing convergence of games and video provide the biggest opportunity for the games industry. With over 2.1 billion players worldwide, mobile is the most popular gaming platform in history, while eSports will be a major driver for the industry that will contribute towards accelerating growth of non-endemic consumer brands’ engagement in eSports.
|